Hi! Welcome to my world. Jun Zhou is an ambitious illustrator, motion media designer, and children's comic book artist. Now I am a candidacy graduate student at Savannah College of Art and Design.
The enthusiasm for drawing began with Japanese manga. I got my happy childhood from designing comic books and drawing animation frames. In high school, besides drawing, I liked math and science. I enjoy thinking logically and seeing the rules behind the cases. This kind of personality also shows in my work. Lanck in the Mazes is one of my favorite projects. It is a maze puzzle book and an educational tool to teach kids math by combining the math modeling and the maze to create a new form of the paper game. Plz, check more on the Illustration tab! Or visit www.junzhou.art/maze.
The most important thing in my work is "innovation." I want to do something full of challenges and require creative thinking rather than copying others' styles. (maybe that's why I am so bad at cooking because I couldn't follow the recipe). Sometimes I see things from a weird perspective and get an unexpected solution. Getting these unusual visual strategies is the most exciting thing in my career.
I chose the game design field to start my career because of these interests of "create" and "innovation.” Still, after being tired of spending too much time on the game engine instead of drawing, I switched my direction to a more aesthetic field: illustration. Now I focus more on the visual parts and doing paper games. But I remain some habits from when I was a game art designer. I like combining technics and traditions. For example, I would do traditional pieces on paper, scan them, and then combine them into one in photoshop. This technic increases the speed of my work and brings a unique flavor to my work.
Now, my work is based on ideas. Generally, I would come up with an idea first (usually a new gaming rule). Based on this spirit, I developed some sketches and comps. I make children's comics, too. In this case, I would focus on the rhythm of the narrative. That's said, I didn't create the storyboard directly but figured out the big moment first. After placing the incredible moment on the storyboard, I would draw the rest to connect these moments.
Now I also enjoy communicating about ideas and arts with people, so please send me a direct email, let's be friends.